Project Asclepius
An adventure for 4th to 9th level characters
by
Vathara
Adventure Content © Vathara
Content created with Dundjinni 1.0
Room 1: Shinigami Main Tent
Notes |
This is where everything but the non-sensitive equipment is located for the shinigami.
Objects |
 Chair (x5)
 Crate: Sensitive equipment
 Sword Crate: Crate containing the swords
 Ether Crate: Crate containing the ether
 Desk
 Petrillos' Laptop: Black-Ops type laptop, belonging to the striker team.
 Sample Fridge: The sample fridge for the shinigami and Retsu.
 Kisuke's Laptop
 Yumichika's Sleeping Pallet
 Ikkaku's Sleeping Pallet
 Shinigami Generator: The generator running the shinigami camp.
 Tent
 Isshin's TV Set: TV set that Isshin managed to scare up somehow.
 Cushions (3) (x2)
 Sleeping Pallet (x12)
 Main Tent: The main shinigami tent.
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Room 2: Hospital Barracks
Notes |
All seriously injured are here rather than in the barracks; also, suicide watch patients.
Objects |
 Sample Fridge: The hospital's sample fridge.
 Hospital Microwave
 Hospital Laptop #1
 Hospital Laptop #2
 Hospital Laptop #3
 Hospital Laptop #4
 Hospital Barracks: Hospital set up.
 Hospital Barracks Generator
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Room 3: Command Centre
Notes |
This is where the command team (including Yamamoto-Genryuusai, Hughes, Rollefson, etc.) have their offices. Nanao is set up in here.
Objects |
 Yamamoto's Laptop
 Nanao's Laptop
 Rollefson's Laptop
 Command Centre: Incorporates Yamamoto-Genryuusai's office.
 Command Centre Generator
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Room 4: Mess Tent
Notes |
Mess tent with attached storage shed. Can feed 1/3 of the camp's population (not counting shinigami) at once.
Objects |
 Mess Bench (x20)
 Mess Fridge
 Mess Microwave
 Mess Table (x10)
 Mess Stove
 Mess "Tent"
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Room 5: Barracks
Notes |
Sleeping barracks for all non-shinigami personnel; mostly occupied by disaster relief and outside security crews at the moment, since the injured are in the hospital.
Objects |
 Barracks #1
 Barracks #2
 Barracks #3
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Room 6: Secondary Shinigami Tent
Notes |
Here's where the group of Isshin, Masaki, Kisuke and Yoruichi (and now Retsu) are storing their "not immediately required" equipment. Also the shinigami kitchen area.
Objects |
 Crate: Crate containing sensitive equipment
 Shinigami Fridge: Bar fridge for the shinigami - for food.
 Striker Pulse Rifle (x4): Pulse rifle commonly used by strike teams.
 Shinigami Microwave
 Tent
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Room 7: Seireitei Base Camp
Notes |
Base Camp of what is to become Seireitei - without the shinigami.
Objects |
 Fence Metal (x61)
 Transport Shuttle: The shuttle that brought the disaster relief team in.
 Barracks #3
 Barracks #2
 Mess Tent
 Command Centre: Incorporates Yamamoto-Genryuusai's office.
 Hospital Barracks: Hospital set up.
 Command Centre Generator
 Barracks #1
 Generator: Generator used by both the barracks and the mess tent
 Hospital Barracks Generator
 Rattus norvegicus: A much too curious, omnivorous rat.
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Monsters |
COMBAT:
A Hollow likes to perch near the ceiling, often at intersections, archways, wells, or staircases, and reach down to attack its prey. A Hollow attacks creatures of almost any size, but prefers lone prey of its size or larger. If one is very hungry, it may attack a group, but it waits to grab the last creature in line.
Constrict (Ex):
A Hollow deals 1d3+3 points of damage with a successful grapple check against a Large or smaller creature. Because it seizes its victim by the neck, a creature in the Hollow's grasp cannot speak or cast spells with verbal components.
Improved Grab (Ex):
To use this ability, a Hollow must hit a Large or smaller opponent with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Hollows receive a +4 racial bonus on grapple checks, which is already included in the statistics block.
Quickness (Su):
Although not particularly dexterous, a Hollow is supernaturally quick. It can take an extra standard action or move action during its turn each round.
Skills:
A Hollow has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Hollow: hp 16
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Room 8: Shinigami Camp
Notes |
Where the shinigami have gathered - separated from the main base camp.
Objects |
 Crate (x2): Non-sensitive equipment
 EM-Hardened Sensor Array (x13): Sensor array type generally used by special forces teams, hardened against EMP.
 Tent (x2)
 Main Tent: The main shinigami tent.
 Picnic Table
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Hollow: CR 2; Medium Aberration; HD 3d8+3; hp 16; Init +6; Spd 20; AC 17; Atk: +6 (1d3+3, 2 tentacles); SA: Improved grab, constrict 1d3+3; SQ: Darkvision 60 ft., quickness;
AL CN;
SV: Fort +2, Ref +5, Will +4; STR 16, DEX 14, CON 13, INT 4, WIS 13, CHA 7.
Skills: Climb +13, Hide +10, Move Silently +6.
Feats: Improved Initiative, Lightning Reflexes, Stealthy.